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Old 07-26-10 Reply     Quote     UserGallery     ThreadGallery     Post#1
poda
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Default Add me to the list of Sculptris lovers!

Here's a little doodle I did tonight. I really like the dynamic tessellation. Lemme know what you think.

Sculptris Alpha 5 - sheDevil4.sc1 7272010 10116 AM.jpg
Sculptris Alpha 5 - sheDevil4.sc1 7272010 125533 AM.jpg
Sculptris Alpha 5 - sheDevil4.sc1 7272010 125543 AM.jpg
Sculptris Alpha 5 - sheDevil4.sc1 7272010 125554 AM.jpg
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Last edited by poda : 07-28-10 at 01:59 PM.
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Old 07-26-10 Reply     Quote     UserGallery     ThreadGallery     Post#2
Nichod
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Looks good. Big images. You might want to just leave them as attachments or shrink them. Looks like you had fun painting them!
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Old 07-26-10 Reply     Quote     UserGallery     ThreadGallery     Post#3
mkiii
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If you want a smaller Image, without resizing externally, you have to manually resize the window, although you can set the default size directly if you edit the config.txt file

Look under Options for Save image too, if you want to get a clean render with no interface in it.

You can set DoF, Fog, AA, FoV, turn off the "symmetry line" down the centre, and load a BG Image from there, along with some more general app settings.
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Old 07-26-10 Reply     Quote     UserGallery     ThreadGallery     Post#4
poda
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Thanks guys.
Nichod - i did have fun painting it.
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Old 07-26-10 Reply     Quote     UserGallery     ThreadGallery     Post#5
poda
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Sorry for the huge images. I posted big just to get them up there, but also to show the bump detail. I will definitely try rendering.
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Old 07-28-10 Reply     Quote     UserGallery     ThreadGallery     Post#6
poda
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OK, I changed the big images into thumbnails and linked the thumbnails to the big images.
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Old 07-28-10 Reply     Quote     UserGallery     ThreadGallery     Post#7
poda
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Yep! Definitely liking Sculptris. Hope it doesn't disappear...

I love how easy it is to add eyes!

Tonight's doodle...
AD01.jpg AD01side.jpg AD01back.jpg
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Old 07-28-10 Reply     Quote     UserGallery     ThreadGallery     Post#8
poda
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I imported my sheDevil Sculptris geo into ZBrush and adjusted it to give it more natural, and I hope, more appealing proportions. What do you think?

ZBrush 7292010 31938 AM.jpg
ZBrush 7292010 32003 AM.jpg
ZBrush 7292010 32033 AM.jpg
ZBrush 7292010 32044 AM.jpg
ZBrush 7292010 32106 AM.jpg
ZBrush 7292010 32115 AM.jpg
ZBrush 7292010 32233 AM.jpg
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Old 07-28-10 Reply     Quote     UserGallery     ThreadGallery     Post#9
F i L
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yes i like the modified proportions much better. I think she would look really cool with a few surface noise passes ran over her, cause her textures sort of reminds me of old painted stoned.
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Old 07-29-10 Reply     Quote     UserGallery     ThreadGallery     Post#10
poda
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Thanks FiL. I still see things I'd like to change, but I am happier with her now. Haven't played much with noise yet. If you have links to any good training vids or threads, please post them. I'll check pixologic's library.
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Old 07-29-10 Reply     Quote     UserGallery     ThreadGallery     Post#11
infiniview
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Very nice work Poda!

You have a definitive sleek style. Sort of reminds me of those 2d Nagle style from the 80's, excellent.
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Old 07-29-10 Reply     Quote     UserGallery     ThreadGallery     Post#12
F i L
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Quote:
Originally Posted by poda
Haven't played much with noise yet. If you have links to any good training vids or threads, please post them.


Zbrush's Classroom has some very straight forward videos on how to use the Noise & Noise brushes (in short, just play around with the "surface" pull-down options). They have an excellent video on how to use the Noise and Smooth peaks brush to quickly make realistic skin pores.
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Old 07-29-10 Reply     Quote     UserGallery     ThreadGallery     Post#13
poda
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infiniview - Thanks! I was a big Nagel fan, so that's not a big surprise.
FiL - Thanks, I'll check them out.
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Old 07-29-10 Reply     Quote     UserGallery     ThreadGallery     Post#14
zombie farm
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Nice!.. I like your flow and edge work!
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Old 07-31-10 Reply     Quote     UserGallery     ThreadGallery     Post#15
poda
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Thank you Zombie Farm.
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